Diablo 4: New MIN & MAX Damage Bucket List Calculator Tool! Guide Hey guys, here is our latest excel guide/tool! Here I wanted to help everyone to see what happens when we upgrade/swap a piece of gear with different affix & damage bonuses! Key Features of the Diablo 4 Damage Calculator Tool v1. The Foundation of Damage: Unveiling the Weapon and Skill Damage Buckets in Diablo 4″ The bedrock of damage calculation in. It's my understanding that there are no buckets in calculating defense (as opposed to the 6 buckets for offensive damage). Diablo 4 throws plenty of different stats at players, from attack power to defenses and resistances, but one of the most important factors of the game players want to know is the damage bucket system. Beyond that, anything that isn't rolling as big a die as possible for damage is disadvantaged. 5, d8= 4. All other damage modifiers, such as Close, Distant, Fire, Cold, Bleeding, etc. A Month. Previously, we would do 100 base damage * 2 (50% close + 50% burning affixes + 1 since it is a percent) then * 3 (the 50% bonus baseline from crit + 150% from gear + 1) = 600. . Damage to vulnerable will always deal 20% multiplicative bonus damage. Normally you have to go for firenbolt enchament to access. The buckets contain specific subcategory modifiers that affect your character's damage output. I have been theory crafting a bit and was wondering if anyone knows how different damage increases are calculated etc. Yes they are. 04] 340 [0. So, it will be 40 x (1 - 40%) = 24% Lightning Resistance. From what I've read, consensus thinking is there are these buckets: Weapon Damage Skill Value Core Stat Vulnerable CritDamage buckets existed well before D4 and while, yes, the guesses at what those buckets were was wrong that doesn't mean buckets don't exist. In recent weeks the. 48th 100% Select the calculator's mode of function. Mar 17, 2020. Database. Affixes. As an extra, it also increases crit chance. For 10% off - or use code "MACRO" a. This is because bonuses within each bucket are additive—meaning they get added together first, and then multiplied between buckets. We appreciate your feedback! The first two damage buckets are weapon damage and skill damage. The DR bucket does not matter. Even my overall AP seems pretty low at 6. Lets say you are at 40% health, and take a big hit. Multiply that percentage by the damage value on your weapon and you get the damage that you deal with that skill. By adjusting the values in the provided input fields, you can fine-tune the modifiers to match your desired playstyle and build. SkillModifier = 0. One thing i am not sure about however is how intelligence and core skill damage interact with damage. Just kidding, stack that bad boi to the moon. Now let's talk about the damage rework with a before and after. While the exact best build may still be uncertain, investing time in theory crafting and practice will give you an advantage when the game is released. Say you have 2 sources of 50% fire damage. 2 = 2. 035 – 0. I have 1245 Strength. So mods with flat damage could have deceptive value. 25% extra Berserking DMG(This is without extra. It's now possible to infer it in any specific case, but the "entire damage formula" would be impractical. Vulnerabe is it’s completely own bucket and that’s why theorycrafters think it will be the best stat in the gameThe best aspects to use with the Thorns Stat in D4 is Needleflare Aspect, which is a Offensive Aspect and can only be used on Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%) Equipment Slots. Diablo 4: Damage Buckets Explained. Well, we can still put that into just 2 buckets and get the same 3,600% damage:Damage Bucket Updates. It scales from your overall health and fortify stats and has a 3% chance of being activated with any skill. Stacking damage bonuses in the same bucket receive diminishing returns. 2. com/diablo-4/news/ community-created. Because the buckets are multiplicative, whichever bucket is 'more full' gets a lesser return on each upgrade. Saight. Where I have for example "Aspect of retribution", you can have any note there, the important part is the 40, standing for a [x]40 bonus damage of the aspect. Increased Armor vs Damage Reduction. ・ Paranormal Bone Spear. All Damage Buckets in Diablo 4. Skill Tree Calculator for Diablo 4. When a player is hit by an enemy, the enemy will take a percentage of that damage back as Thorns damage. Damage Buckets. There are many misconceptions regarding damage “multipliers” in Diablo 4. Gear Affixes for Diablo 4. Dot damage bucket assignment issue. you don't need a spreadsheet for d4, the damage systems are incredibly straightforward. To simplify the formula: A*B*C= damage. What are Damage Buckets. Introduction. This D4 build uses the Rend ability to rampage through enemies with strong Cleave and Single. Rename the stat vulnerability effectiveness and adjust items and effects to reflect its impact. Working with currently given data. Theorycraft, plan, and share your skill trees for all classes. Today we go over my excel damage calculator!Check my discord to download it. 5)=25 if you instead had two different items that each provided 50% damage reduction, the outcome would be the same. Understanding Damage Buckets and Maximizing Your DMG in Diablo 4! - YouTube 0:00 / 19:54 Intro Understanding Damage Buckets and Maximizing Your DMG. Here's an explainer on how damage is calculated. With the Diablo 4 early access we managed to. WeaponDmg = 1500 # Weapon damage value. Global Multipliers come from bonuses that are marked with an x. These changes, which were discussed in the Diablo campfire chat, have left many players confused. This term was. Yo dawg, I heard that you like choosing your stats, so you can choose your stats while choosing your stats. Build Calculator. The Damage Bucket theory for Diablo 4 damage calculations has received an update - this what you want to know to maximize your in-game damage. I have overhauled the. Yes, you have no other way to do damage. Weapon Damage. Gear Selection and Itemization in Diablo 4 contributes directly to player power by showing you how to select, change, and upgrade your weapons, armor, jewelry, and offhands. Simply put, everything. If DR Values are equal, the effective HP/total DR result is the same. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. With a way to measure. Damage Calculation Overhaul — MisterMenPlays. Diablo IV Season 2 is now live, and its accompanying update is a doozy, with the full patch notes counting in at over 14,000. Powerful Rogue Build for Diablo 4 - High Damage DPS Rogue Setup - AlcastHQ. net!As of current, Primary Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage, and Multiplied Damage all multiply together for a final number. Now imagine you have that same 1000% damage but now you have 5 buckets. D4 DPS Number Crunch. It is much quicker than a Xbow because the Xbow will not clear with penetrating shot if it does not crit (And the Xbow which I use for NM dungeons is practically a perfect roll 806 ilvl). Core is also multiplicative (aka does more dmg). Edit: Look near bottom for the 1 build I found that works in nightmare Okay So I am a lvl. Altaïr-2721 July 1, 2023, 5:55pm 1. 5 seconds" the other has "You gain . 1. ) $1:. One vs One One vs All All vs One Random Battles Pokémon 1's Moves (select one to show detailed results)Here's a summary. Skills and passives scale their damage based on your weapon. One thing i am not sure about however is how intelligence and core skill damage interact with damage. I saw harlequins crest has up to 20% DR. White Text: Normal damage; Aqua Text: Overpower damage; Orange Text: Overpower with Critical Strike damage; Aqua Overpower numbers on a Werebear Pulverize, with a nice crit thrown in for extra fun Skills That Give Overpower This video explains how the multitude of damage stats in Diablo 4 are combined together to determine your damage output. So, "Frost" is the category of damage, and "Cold" is the type. "Buckets" Cleary was born as Ron J. Explore the best endgame and leveling Diablo 4 builds including Paragon Boards. 94 at Amazon $69. TLDR: All increased Vulnerable and Crit damage holds same value as any other additive source of damage now after patch. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. And because Frost nova have low range you have to go for Close damage. . Powered by the DotGG platform!That’s because in D4 monsters have armor. The DR bucket does not matter. 5K subscribers 11K views 2 months ago. . All 4 Weapons: +25% Damage to Crowd Controlled Enemies. Extra bonus damageto these categories is additive. Imagine you possess +100% Diablo 4 damage to close enemies and +100% Damage with Fire Skill. . Next, its damage is increased either additively or multiplicatively. All of the spreadsheets I come across or are send to me will be uploaded as . But seeing how people on the D4 subreddit already downvoted the topic to 23% while simoultanously praising the 1. The Vulnerable status effect increases the damage taken by enemies for a short duration. All damage done by. In the second case, the first 10% from gear is a 10% boost to total damage. It is the summation of all of the things that contribute to an item's total power: Your current level, the item's Base stats (Armor and Damage), and Affixes (Bonus stats and buffs). This video explains how the multitude of damage stats in Diablo 4 are combined together to determine your damage output. Sometimes damage isn’t as easy as sheet DPS and I do t have the skill with excel to be able to calculate every skill/gear combo to find an optimal build. Here are some facts about Overpower: Overpower is not an easy trait to control. The buckets contain specific subcategory modifiers that affect your character’s damage output. Published Jul 16, 2023. Assuming you can get same reduction type on maximum four equipment pieces. Help relieve eye strain and get a better nights sleep with Gamer Advantage glasses. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. -Different buckets are multiplicative with other damage buckets So you have stuff like +damage to elites, +damage to chilled enemies, +damage to stunned enemies, +damage while fortified, etc, etc. dark, gorey, brutal, not that catroony bullsh*t we. i think core and close are in the same bucket, so they are more or. and Mrs. if it was crit damage + vuln + everything else, then the everything else bucket can become. The first box (from left to right) is for the total bonus. The first source is a 50% boost to total damage but the second source is only a 33% boost to total damage. The sheet is filled with my character as an example. That, in turn, means that from level 1 to 44 (the level for which we've. They fall into one of three categories: Offensive (i. If you can keep your berserk rolling then you can chain multiple WoTB together and get a massive spike to damage. Several build guides have core skill damage as the one to go for (bone spear) after crit damage. Due to this, Ron thought the bucket was his father instead of the smoldering corpse of his real father. 0 Rings 1 and 2: +20% Damage to Stunned Enemies. All classes have a 3% chance to Overpower with any attack, but those classes who also use Fortify - Barbarian, Druid, and Necromancer -. Cap vulnerable damage at a specific percentage. Sounds like in this game you have to hit bonuses in every bucket over specializing in just one area (like lightning only or crit only) And (while healthy) might be it's own bucket. All three are now capped at the following: Overpower 50%, Critical Strike Damage 50%, Vulnerable 20%. 0) = 36. In this case, your damage output would be amplified by a significant +300%. Additionally, World Tiers 3 and 4 inflict penalty on your Resistances. Diablo IV Posted 2023/06/05 at 9:29 AM by silec. If a mob has 100 billion hp and you do 10 billion dmg a hit, it still takes 10 hits to kill it. g. Damage Reduction from Close Enemies: Reduces incoming damage taken from enemies in melee range. 2. Link to calculator. The quest to reach those enormous giant numbers in Diablo 4 never ends. e. The strengths greatly outweigh the weaknesses here as we are capable of quickly clearing all types of. Diablo 4: Damage Buckets explained. Either from skills or such. e. I guess I should say that it hasn’t been changed but there is a better understanding now. The changes to damage buckets in Season 2 have shaken up the meta and opened up new possibilities for character builds. Sorc has a +20% mastery skill area glyph, that increases Mastery skill damage by 14,4% damage at rank 20, for every 5int within range (of which, the max glyph node position i could find has 75 int in it's radius, meaning +216% mastery skill damage). ago. 5, d6 = 3. Item affixes in Diablo 4 - While standing under a full moon on the second Friday of June, your werebear skills now become werewolf skills and deal 30% increased damage to close enemies, but only while vulnerable. $44. It probably looks like Overpower dmg = (BaseODMG + maxHP + fortifiedHP) * (1 + Overpower. Powerful Diablo 4 Barbarian Build. As with most other services available in Diablo 4, Enchanting. The Picana (Vicious, Offensive): Critical Strikes electrically charge the enemy for 0. navi-12986 June 1, 2023, 9:18pm #1. 24 which on its own is a massive bonus. 02 – 0. 6 is our scaling factor over 10 levels - after advancing 10 levels, a character should deal about 6 times more damage. Canonical damage forumla. By understanding how this works, you’ll be able to maximize your damage output by making sure that your numbers are multiplied rather than added. Builds. The damage calculator simplifies the process by performing the calculations for you. 99 at GameStop. Demyan the Occultist is an important NPC found in Kyovashad that allows players to imprint and extract Legendary Aspects, enchant items to change affixes, and craft or salvage sigils. 2 + Vulnerable Damage Modifier) The damage calculation process can be divided into two main aspects – Damage Base and Damage Bonuses. Thorns damage dealt has a [20-40%] chance to deal damage to all enemies around you. 6% Damage to Crowd Controlled Enemies, +42% Damage to Injured Enemies, and +25. DR = Damage Reduction in this post, not diminishing returns Just wanted to clarify, since I see lots of people and websites saying things like "you want to spread your DR across multiple buckets" or the opposite, due to diminishing returns. It really depends on how many effects/buffs/monster debuffs are stacked up. The most basic way to increase your total defense. The stats & the buckets. Here is the breakdown:. theevilyouknow • 1 mo. Stat 3. . In that case your stats will read: Damage vs Crowd Controlled: 100% [25% + 25% + 25% + 25%] Damage vs Stunned: 40% [20% + 20%] When you Stun an enemy both bonuses apply, and you will deal 240% damage to them. Tassets of the Dawning Sky (Generic Unique Pants): When you take damage from a Non-Physical damage type, you gain +6-10% Maximum Resistance to that damage type for 6 seconds. Before, damage sources such as Critical Strike Damage, Vulnerable Damage, and Overpower Damage were in different buckets, and when these buckets mixed with each other, the full amount of bonus damage from each bucket was multiplied together. Premium. There’s a separate stat for ‘Lightning Critical Strike Damage’ that allows lightning builds to stack higher amounts of crit damage. D4Planner is a tool to help you plan and share your Diablo IV character builds, and discover powerful builds created by others. Will launch very soon the basic functionalities so you can calculate the best set for your character! Diablo 4. hitting with a club applies 100 damage when you strike the mob). I would like to see a way to measure DPS in game, if by a passive damage calculator that tallies damage after an encounter or if by a training dummy in town. First off, I applaud Blizzard for pulling their pants up and getting a lot done in these 3 months. The Damage Bucket theory for Diablo 4 damage calculations has received an update - this what you want to know to maximize your in-game damage. S tier for some builds that make heavy use of Non-Core Skills. Plus, the lack of standard target dummy makes testing gear change way harder than it should. Imagine that you have 1000% damage to split between 2 buckets. Dodge Chance Against Close Enemies:- Bucket, wooden (holds 3 gal. Powerful Diablo 4 Necromancer Build - High Damage Necro Setup - AlcastHQ. crit damage * vuln * everything else forces you to value crit damage and vuln. After some research and calculations, I have some new discoveries. A) 10*20* (1+2+3+4) = 2000. This damage reduction cannot exceed 85%, meaning that your Armor has an effective cap, but the amount of Armor you need to gain 1% damage reduction keeps increasing as you (and your enemies) level up. g. We have 5 damage buckets: Global Multipliers, Main Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage . Suggestion: Make the vulnerable damage mod additive instead of multiplicative. Some factors add up together, forming a single bucket, while others multiply across each other. The Poison Flurry Rogue build is centered around increasing outgoing damage to enemies via the application of the Vulnerable affix. Rebalance vulnerability stats to reflect the current debuff calculation method. The confusing part here is how the stats stack on top of each. +126 Intelligence (12. Vulnerable enemies take 20% increased damage. I use D4ut. 0)x (1. It is the primary damage category that all calculations are based upon. In this Diablo 4 Druid leveling build we will focus predominantly on the. From what I've read, consensus thinking is there are these buckets: Weapon Damage Skill Value Core Stat Vulnerable Crit The first modifier increased your total possible damage by 50% the second one took it from 150 to 200 which is only a 33% increase. 75-2. If we apply this factor over all the levels, that means each level, a character's damage should increase by a factor of 6 1/10 =~ 1. (from two separate sources) * r2totalResist shows your final combined Resist. g. 0. Today we're going. 100% DR = Infinite EHP. ) $0. Diablo IV Diablo 4: How to Maximize Your Damage Guide by RubyRose | Updated November 16, 2023 The guide breaks down all of the ways to scale your. The Sorcerer is powerful, able to Crowd Control like no other, and destroy entire screens worth of monsters. The first 5 buckets—depending on class—have a minimum of 10 equipment affixes (barbarian) and a maximum of 14 equipment affixes (Druid & Rogue) all added up between them. That productivity starts when you maximize your machine. BumbleBee-2961 June 4, 2023, 9:36am #1. Worse case, the “do 15% more damage” could very well really be like, +15% more damage in the damage bucket, and therefore not a true 15% more damage, but rather an insignificant adder in your damage calculator because this reads like it would fit into the “other” damage bucket, the one with the most of these types of effects, and. Passives. Sure they nerfed crit and vulnerable into the ground, but left. The Arena is a game mode in which players draft decks to. Rufie-1916 June 23, 2023, 6:24am #2. D4 Vulnerable Damage. ; The Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead. This can be quite a convoluted topic, so we’ll try to keep it simple. At the very least it needs more options in the paragon board. If they changed + % vulnerability to +% damage against everything in all circumstances as it’s own bucket, then it’d stop being build restricting. Every 10 main stat is equal to 1 percent Skill Damage. This is useful for class buffs that make you take x% less damage. 5% per 1%. Want to Min Max your character? Can't decide which new weapon to use? Need help choosing which affix to keep at the occultist? Yes, calculating damage in Dia. Just turn off your damage numbers so you don’t get depressed. Sweep an ethereal scythe in front of you, dealing damage. " I've seen a lot of discussions about the buckets for typical stuff like crit, vulnerable, additives, etc. 0: Mobile Support: Access your damage calculations on the go! Our tool now offers seamless mobile support, allowing you to fine-tune your damage potential wherever you are. 8*0. Welcome to the un official Diablo 4 subreddit! The place for fans to discuss news, streams, drops, builds…LONG POST WARNING The core issue is the absolutely terrible damage formula that Diablo 4 has means that there is absolutely zero hope of there being decent build diversity in the game and there will always be required stats and skills over others because the gap between with and without them is gigantic. Yes, but "everything else" is just as valuable as vulnerable and critical in that formula. Here we update the D4 Season 2 Class Build Tier Lists and cover the best builds for Rogue, Barbarian, Necromancer, Sorcerer, and Druid! Diablo 4 Season 2 Best Builds Tier List For Each Class (1. Simply put, the statistics of Crit Damage and Vulnerable Damage will be accumulated in Season 2 instead of being kept separately as before. Damage Buckets theory was that Damage [vs] was multiplicative with Damage [With] was multiplicative with Damage [Against] for example. These modifiers belong to different buckets, and as a result, they multiply with each other. This unfairness includes rogues, spells like Magic Missile, Fireball, or Cloud of Daggers, or basically anything other than a 2-handed weapon-focused character. Example 2: Damage Modifiers from Different Buckets. Boots. I’m getting to where I am gonna need to use a spreadsheet for damage upgrades because it just isn’t clear anymore what is going to be more effective and it’s too expensive to reroll items to test different stats. All i’ve seen was the intro-trailer, and a few hours of some streamers at the pre-release. First of all, yes, there is a difference between. The damage for DoT skills against vulnerable enemies can be calculated as follows: Damage per tick = (Total Damage / Duration of DoT) * (1. Yeah dps meter would be great. One problem with using attack power as a metric is it doesn't accurately reflect all of the damage modifiers you can roll on items. 5 = 1950. How does this work when you upgrade a weapon by say, +10% Vulnerable Damage? For example, if I have +50% Vulnerable damage and add 10%, would that be less of an increase in damage compared to going from +20% to +30% Critical. It offers a high-damage caster playstyle, equipped with various elements to destroy and manipulate their foes through ice, fire and lightning spells. Stat 4. Flat damage is where it all starts from, and is the biggest boost in actual damage. Vulnerable (230%+): Vulnerable applies a multiplicative damage increase of 1. I hope devs will see this. If you do fire damage, increased crit damage will only make you do more additive damage (same as increased fire damage for example), so it holds much less value than it did before, where it was a stand alone. Rings. Get these when you are done picking core mods for your build. Not affiliated with Activision or Blizzard Entertainment. Attack speed doesn't compete (different slots). The damage calculator simplifies the process by performing the calculations for you. Yeah, they're both damage buckets you can feed into, but one is a smaller bucket. , 'Forceful Arrow' for a Rogue at max level, dealing 28%. Vuln, Crit, Attack Speed, and Main stat are the other 4. Damage Bucket Updates Developer's Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. Your Overpowers deal 15% increased damage when using a Two. Thorns do not work when you have been inflicted with an overtime damage status effect. Bleibt mit den Wowhead News-Benachrichtigungen auf dem Laufenden! Hol' dir Wowhead. Stat 2. However, this was not clear from the character stats within the game during the betas. Video here. Damage buckets have been changed. In all seriousness there are way too many possible affixes for an item to list them all. 6. Normally you have to go for firenbolt enchament to access. 2) = 36% Fire damage. Let's delve into some of the key damage buckets and their importance. 5, 5 more base damage will be 50% more damage. Skill Calculator Paragon Calculator Flurry Rogue Overview in Diablo 4 The Poison Flurry Rogue build has a great balance between taking on large groups of enemies as well as focusing damage on a single target. Enhanced Bone Spear. 9217 armor is needed to reach the 85% damage reduction cap against level 100 monsters. It allows the user to get an increment of 20% resistance and 20% damage for Imbuement’s element when you attack with Imbued skill but for only 6. For sweaty nerds like us not knowing how damage works was intolerable. All of the sorc damage skills that do Cold damage show that they are Frost, whereas Skills that do Fire damage show as "Pyromancy". It is represented by a purple glow around the Health Bar for enemies and a cracked Health Globe for you. Malice and deadly venom are a piss in the bucket for the point investment. This model has worked really well so far, but there is still thing we want to double check on release. By understanding how the different types of damage stats and types, you can deal more damage by multiplying stats rather than just adding them. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. Underperforming builds may see improvements, while previously powerful builds may require adjustments. Stat 1. 10% dmg to distant enemies. Barbarian. Lucky Hit is a potent game mechanic in Diablo 4 that determines the frequency of specific abilities and effects being activated. Those two dont align! for example: mobalytics one have many more buckets. 5 crit multiplier * 1. Because you can, and will, get so much of the attack modifiers it becomes near impossible to ever stack vuln to a level that it becomes a worse option. Applies only on crit and default is 50% more damage. The github build calculator has all the ranks on them. There are four Core Stats in Diablo 4 . Overpower is now a damage bucket like Critical Strike Damage and Vulnerable. Also code doesn't directly translate between different instances. Other damage modifiers include a character's Main Stat, Critical Strike Damage, and Attack Speed. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. 2 + 0. Every item and weapon in your equipped gear has an affix in Diablo 4. Diablo 4 Database [1. jinyonglee-1479 July 15, 2023, 5:03am 3. PC General Discussion. You get some Base Life for leveling up, starting at 40 Life at level 1, up to 7959 Life at level 100. Resistances. Here is a chart of each class-specific effect of Diablos Core Stats. The most glaring problem not addressed in the patch notes are the current affixes in the game. This guide covers Item Affixes that can appear on Magic, Rare, Legendary, and Unique items in Diablo 4. A Sorcerer deals Cold, Lightning, and Fire damage with ranged attacks. The only thing that makes it strong is the enhanced passive for a guarenteed crit damage of x150% on the first strike. How Item Power Breakpoints Work in Diablo 4. Build order suggestion to start well your season. Previously undiscovered interaction. duhciq89. . ago. Main Stat, [X]% Damage, Attack Speed, Crit, Vulnerable and Damage To/VS/With. net erstelltes nützliches Tool, um euren erwarteten Schaden in Diablo 4 zu berechnen!Question on damage buckets (Necromancer) My primary damage comes from 100% crit chance (so massively pumping crit damage) and applying vulenarble. Onadroig-1677 July 15, 2023, 3:21pm 4. i. Spoiler: it’s probably main stat or Vuln. Overpower functions as its own formula and is added to the final damage result after this calculation takes place. The game looked astonishing. Does anybody know any site with a damage calculator that does the math from all the damage buckets?They most likely used a calculator or planner and max/min effects. You’ll eventually have 3000 dmg weapons still doing a couple hundred damage because the monsters will have. g. You need to make it more conventional. Rank to Non-Core Skills.